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Autore
Sánchez, Daniel

Titolo
El museo y los nuevos públicos. El videojuego como un nuevo recurso de comunicación
Periodico
Economia della cultura
Anno: 2018 - Fascicolo: 3 - Pagina iniziale: 331 - Pagina finale: 346

For some time now, we have been talking about how museums can use the advantages offered by videogames in their favor. However, after analyzing a series of games, or rather gamification experiences made in different places, we realize that video games do not have to be understood as a «salvation « for the museum, but rather as a tool that allows them to communicate in a different way what they intended to tell. In this framework, Nubla the Game, has been the starting point for a new way of reaching this audience by joining for the first time a videogame console such as Play- Station and the contents of one of the most important national museums in Spain. We talk about this experience, its situation in the context of other videogames made for museums and what we understand it has meant now, almost two years after its appearance, as well as the doors it opens.



SICI: 1122-7885(2018)3<331:EMYLNP>2.0.ZU;2-N
Testo completo: https://www.rivisteweb.it/download/article/10.1446/91294
Testo completo alternativo: https://www.rivisteweb.it/doi/10.1446/91294

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