Autore
Jarry, ChloéTitolo
Usages des technologies de VR, XVR… dans le monde du patrimoinePeriodico
Economia della culturaAnno:
2023 - Fascicolo:
3/4 - Pagina iniziale:
555 - Pagina finale:
558Over the last few years, digital technologies from other sectors (such as video games or special effects in the audiovisual and film industries) have become widely used. This use has now been integrated into other sectors, such as museums and exhibitions. It is part of a vast array of digital uses expected by audiences. It contributes to the renewal of the museum experience. Little by little, a specific, new industry is emerging, one that cuts across all cultural sectors. Above all, new economic models are emerging that combine the traditional audiovisual models and the rights that go with them with the equally traditional museum models.
SICI: 1122-7885(2023)3/4<555:UDTDVX>2.0.ZU;2-K
Testo completo:
https://www.rivisteweb.it/download/article/10.1446/113252Testo completo alternativo:
https://www.rivisteweb.it/doi/10.1446/113252Esportazione dati in Refworks (solo per utenti abilitati)
Record salvabile in Zotero
Biblioteche ACNP che possiedono il periodico